Since the last time I posted, I have updated some rules after some player suggestions:
Want to change stones to Light orbs of Inti energy, maybe drops of light matter or something a little less solid and more fluid like.
I guess I only chose stones because I had a bag of rune stones which seemed to suit the game. I love the rustic fabric bag though…
To me personally it anchors memories of Peruvian markets, straw baskets, bags the smell still gives nostalgia.
Will meditate more on this.
The new Songs of the Forest idea worked great.
Played a game with my friend, his daughters and my son, I was mostly concerned about keeping interest and flow of the game; though they were all interested in the artwork and the game play. The competitive side of the kids came out, each claiming who was going to get the stones first.
The six cards work, but only 6 cards with skill that aren’t used that much isn’t that exciting as you don’t always get them and you can only have 1.
Perhaps if gaining a stone granted you an immediate roll on a table that allows player to:
- Teleport: May move model anywhere on the table
- Gain Arrows: May immediately win D3 Arrows (1-2: 1, 3-4: 2, 5-6: 3)
- Curse: May destroy one danger on the table (excluding monkey king and fogs)
- Free turn: May take a free turn
- Steal: May steal any tile from one nominated player.
- Ghost: May ignore the next Danger.
They could be called Songs of the Forest.
When ever a Kodame finds a stone, the forest sings a song granting the champion a special favor.
I made a heap of skill cards that players could gain from obtaining Inti Stones.
Though the players were excited to get stones for new skills, the cards themselves weren’t too useful.
Need to think of new ideas or “gifts” that can be gained. Perhaps a special weapon you can keep the entire game?
These could be equipped and collected as a set. If the set is acquired you gain a new stone.
Will give this ago.
New models sculpted from green stuff ready to go, how ever I will probably re do one as it doesn’t look as good as the rest (top left).
A lot of influence came from anime, but I tried my best to keep them from looking like kodame from Princess Monoke.