Want to change stones to Light orbs of Inti energy, maybe drops of light matter or something a little less solid and more fluid like.
I guess I only chose stones because I had a bag of rune stones which seemed to suit the game. I love the rustic fabric bag though…
To me personally it anchors memories of Peruvian markets, straw baskets, bags the smell still gives nostalgia.

Will meditate more on this.



The new Songs of the Forest idea worked great.
Played a game with my friend, his daughters and my son, I was mostly concerned about keeping interest and flow of the game; though they were all interested in the artwork and the game play. The competitive side of the kids came out, each claiming who was going to get the stones first.

Continue reading “THE SONGS”


The six cards work, but only 6 cards with skill that aren’t used that much isn’t that exciting as you don’t always get them and you can only have 1.

Perhaps if gaining a stone granted you an immediate roll on a table that allows player to:

  1. Teleport: May move model anywhere on the table
  2. Gain Arrows: May immediately win D3 Arrows (1-2: 1, 3-4: 2, 5-6: 3)
  3. Curse: May destroy one danger on the table (excluding monkey king and fogs)
  4. Free turn: May take a free turn
  5. Steal: May steal any tile from one nominated player.
  6. Ghost: May ignore the next Danger.

They could be called Songs of the Forest.

When ever a Kodame finds a stone, the forest sings a song granting the champion a special favor.



I made a heap of skill cards that players could gain from obtaining Inti Stones.
Though the players were excited to get stones for new skills, the cards themselves weren’t too useful.

Need to think of new ideas or “gifts” that can be gained. Perhaps a special weapon you can keep the entire game?
These could be equipped and collected as a set. If the set is acquired you gain a new stone.

Will give this ago.



New models sculpted from green stuff ready to go, how ever I will probably re do one as it doesn’t look as good as the rest (top left).
A lot of influence came from anime, but I tried my best to keep them from looking like kodame from Princess Monoke.



A lot of adventure style board games these days always have built in game characters. Being an RPG fan of “create your own character”, the choose a character with specific skills mechanic as never really sat well with me, even with standard board games. I guess its because in some, you cannot level up or improve your skills.
Mice and Mystics was one of these games but it worked because there was a linear story to it, it was more of a story book.

I like the idea of characters and skills, but without making the game complicated.
What makes a game complicated is basically too many rules; Mice and Mystics took for ever to set up and there were so many rules it was hard to keep up. my 10 year old son, who loved the artwork, the models and the idea of the game did not really like the actual game. I was always reading and forgetting rules, the game itself took too long to set up when we only ever ended up playing 1 or 2 scenarios.

I’ve made 6 models out of green stuff. Genderless kodame warriors each with different looks. This also made me wonder about 6 players on the game. Haven’t officially tested but by calculating stones and arrow heads in the game, I could not get 6 players to each have 5 stones at a time. I would need a total of 31 stones in the game to be found.
I’ve never ever played with 6 players on a board game.
So I am wondering if I should even bother.

6 characters to choose from with only four players max.

Should the characters have skills nominated to them? Should they be earned in the game? Should the characters be picked by players or randomly selected?

Skill cards would be cool and in fact it seems like right path, though I would prefer to make these a rare thing, where one lucky player earns a skill for the rest of the game. Maybe a Fairy: Player releases a fairy – pick the player with the lowest number of stones and they may take a “Gift of the Forest” card.
2 ways to get a skill.

Fairy: Placed within the Groves, grants lowest stone bearer a skill card.
Rune Stone: Stones are all picked from a bag, marked stones grant a skill card. Total of 4 stones in the bag.

Each player may have one Forest Gift max.
There will be a total of 6 skill and 6 permanent weapon/apparel cards.
These cards may not be sold or traded.