AIM OF THE GAME
Players play a Kodame champion, a forest spirit that must search the forest and entice animals with food for help finding Inti stones. Each animal tile will have 3 food types you must collect, whenever one of these food sets is completed, the player receives an Inti stone; first to collect 5 Inti tokens wins the game.
- Place the game board on table.
- Players grab all the Forest tiles and split them up into 10 stacks of 11 tiles each called Groves.
- Each player takes a turn placing a Grove down on the game mat within a square until none left.
- Stacks may be placed next to each other but not on top of each other.
- Monkey Traders are placed near the middle of the board at least 2 squares apart.
- Each player is dealt 6 Arrow tokens.
- Each player grabs a Glade token numbered 1 – 6 and take turns placing them anywhere within a square on the mat facing up.
- Each player then rolls the die and places their model on the glade token according to the score.
- Player with the highest numbered Glade token goes first.
- Remove all Glade tokens from the board.
Each phase, players can make a move or search action in any order they wish.
Player can move their models 2 squares horizontally or vertically, not diagonally.
Players cannot move through danger tiles without defeating them or suffering their rules.
When a model is next to, or on top of a Grove stack, they can flip the top tile and either keep or place it down on the board. Players can only carry a maximum of 4 food tiles.
Take: Player may keep the tile and carry up to 4 at one time. Any more than 4 must be placed facing down on a square surrounding the model; tiles may be replaced with ones already in hand.
Place down: Player places tile on any square surrounding the model (including diagonally). Food and Item tiles are placed face down, while dangers and fauna are placed facing up. If there are no empty squares surrounding the model, they may start a new stack.
Players may not search groves with dangers on top of them.
Tiles such as dangers, fauna and traders all have four arrows labelled 1-4. After every player has finished their phase, one nominated player must roll the die and move all the tiles in direction rolled. On a roll of a 5 or 6 the tiles remain where they are. Tiles should be rotated as they are moved to new square. Forest tiles that move off the edge of the board, immediately appear on the other side of the board on the same row of tiles. Not that players may not do this.
LIFE IN THE FOREST
There are 10 Groves which consist of 11 Forest tiles, scattered around the game board, within them you may find the following:
The forest is full of ancient spirits and beasts that require gifts of food, the animals tiles you flip are either spirit avatars or pack leaders of their kind who understand the spirit world. When these tiles are found, player must take it or place it facing up on any surrounding square. If a player takes the tile, they must collect the three food items to please them granting you 1 Inti stone. Players may swap these fauna tiles if they flip or stand next to another fauna tile however they may only take 1 at a time.
Note: Forest Spirits and Fauna do not count towards the max items you can carry but you may not have more than one Forest Spirit or Fauna at one time. Any more must be placed down and they move on the Forest phase.
The forest can also hold dangerous creatures and ancient beings long remaining from the Inti war, they roam the forests defending their territories and Inti stones aggressively. Every 3 Dangers defeated, grants the player 1 Inti Stone.
Ambush: In the Forest turn, danger tiles can sometimes move along the table; if the Danger tile passes or ends their turn on a players tile, they are Ambushed and must defeat it or hide.
Hide: If a player flips a danger tile, they must place the tile on top of the Grove stack facing up. If they do not wish to defeat it, they must instead hide, missing their next turn. If the tile does not move the next Forest turn, player must again decide what to do (hide or defeat it).
Defeating: To defeat a danger tile, players must use arrows equal to the amount shown on the danger tile. Defeated tiles are collected by player and swap for a Inti stone when 3 are collected.
MIST: Models who flip these tiles immediately lose their turn and may only take a turn when the mist has moved on or cleared. In the Forest phase, the Mist tiles all clear on a roll of a 6.
MARSHES: When the god disappeared a great plague spread through the world and the monkeys fought a war against the dark forces of evil to contain it. Many perished throughout and to this day, a dark magic remains in the great marshes where the remnants of these ancient monkeys remain animated.
When Marshes are flipped, they are placed down like any other tile and remain in that spot. In the Forest turn, on a roll of a 6, place 1 Zomkey tile on each Marsh tile, which will move in the next forest phase.
What remained of the monkey empire, became part of nomad gangs and traders, they walk the forests collecting food and causing trouble for travellers who roam the lands.
Monkey Trader: Monkey Traders move around in the forest turn and players may trade items by moving to an adjacent square. Players can swap 1 food tile (not items) for other food tiles in the trading post tile or purchase them for 2 arrows each per turn. Players can also sell 1 food tile for 2 arrows per turn.
Monkey Thief: Player who flips or is ambushed by this tile, immediately loses a food tile from their hand and is placed on the trading post tile. Monkeys cannot be defeated and must be avoided at all times. Players may not flip tiles with Monkey Thieves on top of them.
Monkey King: When a player flips a Monkey King, it will steal an Inti stone if you do not spend 5 arrows to defeat it first. If you do defeat it however, the Monkey King will remain on the board and move about randomly in the Forest phase. You cannot hide from a Monkey King and will always have to pay arrows or lose Inti stones if you are ambushed or on top of it in the Forest phase.
The Monkey king will carry stolen Inti stones around the board and players may claim one by defeating him again in their turn.
HELPERS, ITEMS AND LUCK
Blue in colour and players may only keep one at a time.
Flyers: Two flyer tiles (duck and giant bee) allow a player to move to any square on the board and flip another tile if next to or on top of one.
Duende: Small earth creature that appears to those in need, this tile allows the player to avoid the next danger without losing arrows or turns.
Monkey tribes fight and use into stones to create magic artefacts and items, over time, these items have remained hidden or lost in the groves. All items are one use only and only 1 may be carried at one time. Players may swap items when flipped and unwanted items must be placed facing down on square surrounding the model.
These are represented by a number of arrows that are either broken or complete. Complete arrows grant the player as many arrows tokens shown on the tile. Broken arrows take as many arrows tokens shown on the tile from the player.
Players may choose to trade tiles with each other at any time using arrows, items or food. However they may not trade Inti stones.
WINNING THE GAME
Game ends when a player finds 5 Inti stones.